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AI Insights · Timothy · October 2025

Educational Games Performance in Poland Q3 2025

Explore the performance trends of the top educational games in Poland during Q3 2025, with insights from Sensor Tower's unified platform data.

Educational Games Performance in Poland Q3 2025

In the third quarter of 2025, the educational games market in Poland showed varied performance across the top applications on a unified platform, combining both iOS and Android data. Sensor Tower provides detailed insights into these trends.

LogicLike: Kids Learning Games from Massiana saw fluctuating weekly revenue, peaking at approximately $8.6K in early September, while downloads reached a high of 4.4K in mid-August. Active users started at about 9.7K, gradually declining to 7.5K by the end of September.

Buddy.ai: Kids Learning Games, published by MyBuddy.ai, experienced a steady flow of weekly revenue, averaging around $8K. Downloads varied, with a notable surge to 6.7K in the final week of September. Active users showed growth, climbing from 11.4K to 15.8K throughout the quarter.

Minecraft Education by Mojang had consistent weekly downloads, hovering around 2K, while active users fluctuated slightly, starting at 17.7K and ending at 15.5K.

Times Tables: Multiplication from Genioworks Consulting & It-Services UG showed growth in weekly revenue, peaking at $249 in early September. Downloads rose steadily to 2.7K, with active users increasing from 3.9K to 7.1K by the quarter's end.

Learn to Read - Duolingo ABC maintained consistent download numbers, averaging around 1.5K per week. Active users increased slightly, starting at 9.8K and reaching 10.8K.

For more in-depth insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025